
What I can tell you, and this is pretty much inarguable, is that SSF is by far the best means of playing a Saturn without actually owning one. There’s bound to be some knowledge to be had in his forum, but we’ll need someone to translate. So how did just one person accomplish that which all others could never quite reach, including Sega itself? I wish I had that answer for you, but I’ve yet to find any kind of interview with this mysterious Japanese programmer, who goes by the alias, Shima. If such a console were so hard for experienced, professional programmers to work with, the notion of emulating the machine must strike fear and doubt into the hearts of all who dream it. Developers struggled to produce the experiences they envisioned within the time-frame allotted.

In fact, it’s one of the key factors which led to machine’s downfall in the face of the Sony Playstation.
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It’s no secret that many developer interviews in the mid-90’s cited the Sega Saturn as a very complex and challenging machine to work with. SSF: A Nearly-Perfect Sega Saturn Emulator
